If you have been itching to jump back into Wraeclast, this new patch might be the push you were waiting for, especially if you care about planning builds and stacking up some
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while you do it. Patch 0.4.0, “Last of the Druids,” is not just a balance pass or a couple of new toys. It feels like the devs went back to the drawing board on how characters grow, how side mechanics slot into the campaign, and how much control players get over their endgame runs.Druid Class And Shapeshifting DepthThe Druid is the obvious star. On the surface it looks simple: turn into a beast, smash things, swap back when you need to cast or reposition. Once you start digging into the passive tree, it gets wild fast. There are more than 250 new passive nodes tied directly to shapeshifting, layering things like form‑specific mitigation, rage management, and on‑hit triggers that only work in certain shapes. You are not just picking generic damage or life any more; you are choosing how your bear or wolf actually plays. Add 20 new active skills on top, plus 35+ supports and the new Lineage Supports, and you end up with a class that pushes you to commit to an identity rather than a bland “stack damage and move speed” setup.Abyss As A Core, Not A SideshowThe Abyss revamp might be the biggest quality‑of‑life shift for people who hate dead time while levelling. It is no longer a rare side event you maybe see once every few acts. Cracks show up all through the campaign now, so you are dipping into Abyss encounters as part of your normal path instead of hunting for them. They have stripped out Preserved Vertebrae, which always felt like pointless clutter, and reworked the Well of Souls quest so it flows better with the main story. The big win is the new Endgame Abyss Tablets. You can stash them, line them up, and choose when to fire off longer Abyss runs instead of just praying the map rolls in your favour. It is still random enough to stay interesting, but you get way more agency over when you lean into that content.Fate Of The Vaal And Real ChoicesThe “Fate of the Vaal” league mechanic leans hard into planning. You are not just clicking an altar and cleaning up the mess. Before a run, you place six temple rooms like Corruption Chambers, Flesh Surgeon labs, or awkward Temporal Gateways, and their layout actually matters. Put the nastier rooms early and you might brick the run if your build is not ready; save them for later and you risk missing out on juicy combos. It has the Incursion vibe, but less frantic and more deliberate. You look at your build, think about where your damage or defences spike, and drop rooms around that curve. It rewards players who enjoy tinkering with routes instead of just zerging forward.Performance, Gear Tweaks, And The New MetaAll this would not land as well if the game still felt rough, but the performance work is noticeable. Fights that used to stutter feel cleaner, and smaller touches like the return of Talismans help give gear hunting a fresh angle without turning everything upside down. Atlas Passive Tree changes around Abyss mean you can lean into that system if you enjoy it, or ignore it if you do not, which is how mapping should feel. Over the next few weeks, players are going to be stress‑testing Druid builds, figuring out which Lineage Supports actually scale well, and optimising Abyss Tablet setups while farming enough
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to keep those experiments rolling.